All posts tagged: lizardmen

Kroq-Gar on Carnosaur

Lizardmen OOP Kroq-Gar on Carnosaur

In keeping in line with my recent trend of completing models that have been collecting dust on my shelves, I present the Lizardmen Kroq-Gar on his carnosaur Grymloq. This is the recently out of production metal model that has been in my collection for almost 5 years with no love at all. After the new Lizardmen models came out in the fall I felt even more guilty for never finishing this lizard-hero.   I had forgot how heavy metal monsters were until I started working on this beast – especially since he is so long it made it rather difficult to hold his base and paint either end. Color-wise I used to color and pattern of the new kit as I liked the contrast and organic feel of the stripes. It allowed me to color out side the lines a bit and not worry about it. It also was fairly straight forward to paint. The fleshy color was simply the Flesh wash over white primer. The red and black were highlighted then washed with black. For …

Lizardmen Salamander

Lizardmen Salamanders

Lizards, check… lizards prodding larger lizards into battle, check those same larger lizards can breath fire, CHECK! These are all the reasons to love the salamanders, well that and they are actually pretty darn good game wise too. The breath weapons just got a boost with 8th edition as well now that every thing is hit that touches the flame template, and with the increase in large units this could potentiality do monstrous damage! I almost always run the unit as a pair to get redundancy in shooting as well as close combat. Inevitably one of the salamanders will decide to get hungry at the wrong moment and eat a skink instead of frying up that nice, juicy enemy unit, but hopefully both won’t decide to do the same and some fire can still be thrown. I often spend the extra 10 points to add two more handlers as well since the pesky salamanders seem to take a liking to skink flesh. Fortunately it only takes 1 skink to keep both beasts in line so even if I lose the other 7 …

Lizardmen Stegadon – old school style!

Some more old-school lizard goodness! Ranking as the hardest to-hold-together model, the OOP Stegadon displays the main of the issues with metal models: size = cost, higher cost = less margin, less margin = unhappy stock holders. Once I get around to buying the new plastic kit I’ll have to take a picture of them side-by-side but I am willing to guess that the old stegadon is at least half the size of the new one. Then you have the howdah, not only is it so small it is hard to fit even 5 skinks in there, but it connects to the stegadon at a very small point, causing it to break off time, and time again… which is part of the reason I hardly ever play with the model. Tactic wise I have had mixed results with the Stegadon in 7th edition and not sure how well it will work at all in 8th with the changes to many of the rules. The basic stegadon (which is the only one I’ve used) is simply …

Saurus Unit Champion

Saurus Warriors – The Lizardmen Pillars

The Saurus Warriors are the backbone of the Lizardmen army. They are tough and they are mean. With toughness of 4 and a 4+ save they can take pretty good beating and even once they do it is hard to fail a leadership test of 8 using the cold blooded rule. With two attacks at strength 4 they are also a great unit on the offence as well. I usually run two units of 20 with full command which acts as the focal point of my army. They attract the attention of the larger enemy units while my Skinks run around and pick off monsters and the like while the cold one calvary take a flank. Currently both of my units are armed with only hand weapons but for 20 more points I could add 4 more attacks from the unit, something I’ll have to consider for the next unit build. One of the things that I found really helpful for my units is to magnetize the base which keeps the banner bearer from falling over and troops from flying …

Skink Chief

Skink Heroes

Skink heroes seem to be often looked in favor or the mightier Suarus Scar-Vets or used only as Slann sight-glasses. Used correct Skink Chiefs can be perfect wizard hunters, war-machine destroyers or  a great boost for hunting Skinks. With their movement of 6 they can get where they are needed quickly and with 3 attacks at I6 and S4 they will often strike the first blows against their intended target. Add in the Bane head to double wounds on a specific character and the Burning Blade to punch through armor and even the little skink can take much larger foes down. In 7th edition, Skink Priests were often used as an extension of the Slann’s eyes and perhaps dropping a thunderbolt here and there. The can only pick from Lore of the Heavens which had some great spells but also some not-so-great spells. With the revamp of spells and magic system, the Skink priest has the potential of laying some smack down with chain lightning or the comet or really messing with the enemies plans by making a unit re-roll all their 6’s. Those of …

Lizardmen Scar-Veteran

Lizardmen Scar-Veteran

Next up in my Lizardmen showcase is the Scar-Veteran. While not the most powerful hero in the game, he is a solid character at only 85 points base.With S/T of 5 most troops won’t wound him on less than a 5 while he’ll wound on 2’s. My standard upgrades include the Sword of the Hornet, Enchanted shield and light armor. This gives him a 2+ save and always strikes first. Tactics are pretty straight forward: place him in a unit of Saurus and charge the toughest unit the enemy has. Between his 4 attacks and the 13 S4 attacks of the unit, entire ranks of enemy are knocked down and eaten. The scenic base was more of a necessity as this model is very front heavy and would often fall forward when I moved the unit or placed on any sort of downward slope. I built up the rock mound with flash from the metal kits to create a bit more weight to the base then covered it with green stuff and contoured it to create a jutting …

Lizardmen Slann Mage Priest

Slann Mage-Priest

To introduce my Lizardmen army I could think of no better model that the Slann in charge! My starting steps in to the Warhammer hobby was the 5th edition Fantasy box with Bretonia and Lizardmen (an odd combination to be sure!). While I no longer have the Bretonian army, the old lizards are still part of my favorite fantasy army. I mean who wouldn’t want to take an army that has angry toads as the lord and dinosaurs as their pawns? Before 5th edition 40k sucked me away from fantasy, the Lizardman army was my rock solid force. Saurus are dependable, between their cold-blooded leadership tests, toughness 4, and 4+ armor saves they could take a beating and return it in kind. And the skinks! I have an entire army of them and man can they do some damage. With the changes to skirmishers they may have a tougher time, but that is yet to be seen. Any way, I’ve lost myself on a tangent… the Slann Mage Priest! I do agree that the latest army book …